Learning Spaces:
This past weekend I visited a
learning space that is called Cookies and Canvas (When adults are there it is
called Wine and Canvas). This spot
offered a perfect opportunity for my observation, as one of my children was
attending a birthday party there. At
first glance, I thought Cookies and Canvas might be the perfect example of what
this assignment called a “creative learning space”. It did initially seem to fit the criteria,
which called for a place where people are creating projects -- and learning
from one another as part of the process.
When first entering the
space, it felt inviting, there were paintings lining the walls, a small snack
bar area, and small easels, and paint smocks for children to use when they
paint. There were paint splatters on the
tables, smocks and floors indicating that it was okay to explore with paint. When
the painting part of the party began, what I found was that this art studio had
adopted many of the “school project” procedures and policies and was not what I
had dreamed it would be.
The projects created in this
space were acrylic paintings that were replicated from the teacher’s sample
onto each individual’s canvas. The
children were situated in rows to face the painting instructor, who sat on an elevated
seat with a larger easel at the front of the room. Every child made the SAME picture as the
instructor. It was as if I had walked
into a very top-down traditional classroom. Every stroke of the paintbrush was
modeled before the kids were turned lose to create the very same stroke on their
own canvas. This process took up a ‘follow the leader’ approach to
painting. It was the opposite of
discovery learning in which Kafai, Peppler, & Chapman (2009, in The
Computer Clubhouse) explain that learning happens as children interact with a
carefully considered learning environment without the use of direct instruction. Alternately, in this place there was only
direct instruction and no open ended design, this was instructionism to it’s
core.
The 8 children, all young
girls, sat quietly as the instructor demonstrated each step. While the rules and norms were not explicitly
covered, the children somehow knew that they should fall in line to obey the
teacher instructions and to silently await the next steps. They were performing “good student”
identities. They must have “read” the
whole situation and taken on the assumed roles from clues they found from the
layout of the space. If someone was talking when the teacher had something to
say, she would announce, “ I need everyone’s attention please.” This set the
tone for not being chatty.
The birthday girl may have
chosen the painting she wanted to do for her party, but it was the instructor
who wielded the power to get all these girls to make the same painting. Interestingly, no one went off course or
tried something unique with the paint, not one child tried to bust out of the
scripted ‘paint by stroke’ curriculum. In Chapter 1 of The Computer Clubhouse (2009)
Rusk, Resnick, & Cooke assert that
the core of the Clubhouse learning approach is that young people don’t
simply interact with technologies, they design and create with
technologies. This focus on
construction, design and creation was missing from the painting experience at
Cookies and Canvas. Children at the
party were interacting with paint, but they were not creating or exploring with
paint.
This space wasn’t set up for social
interactions as the seats were in long rows, with easels blocking the view of
the person across the table. Children did
talk quietly to neighbors about supplies that they needed and how they thought
they were doing with their paintings, but there didn’t seem to be collaboration
or sharing of ideas, nor did this room set-up appear to have a goal of
supporting or encouraging collaboration. All the mentoring came from the instructor.
The only roles that were visible were those of the instructor/teacher and her
pupils.
The materials present
included smocks, easels, paints (limited to the colors in the painting on
display by the instructor), brushes, paper towels, and water. The colors being
limited definitely lessoned the possibility of children creating deviations to
the scripted painting. The materials
were authentic and calling to the children to create their own masterpieces,
although their voices weren’t heard. The space itself seemed to quiet to be
creative. Adding music and some
flexibility in what the kids can paint would be very welcome by this party
attendee.
My daughter left the party
with a cute painting that she was proud of.
She seemed to enjoy the whole experience overall. I left wondering if the children’s understanding
of themselves as artists was decreased today.
Will they see painting as a process that they aren’t capable of doing on
their own? Will they think that in order
to succeed as a painter, their work needs to look like other peoples? What messages did my daughter absorb about
her potential as an artist?
As I read about the Computer
Clubhouse (2009) I felt like this painting experience was very deprived. It
certainly got me wondering. What would
the children have created if Cookies and Canvas adopted a creative design
spiral (pg. 19), as the Clubhouse programs
did? What if the children could have
imagined what they wanted to do, then created a project based on their own
ideas, all while having had the
opportunity to experiment with alternatives and finally, share their ideas and
creations with others? I’d like to think
that many meaningful masterpieces might have grown from that.


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