Wednesday, May 2, 2018

Reflection on Learning


A glance back to my initial musings around learning was helpful, as it helps me see the growth in my ‘thinking about thinking’ pre and post constructionism. Learning about constructionism as a theory for learning has helped me reconfigure my ideas around educational design, learning, engagement, and the role of the teacher. I am completely inspired by Mitch Resnick’s ideas about the kindergarten approach to learning (2007) and so looking back to my original model of learning I realized that the iterative cycle of imagine, create, play, share, reflect and imagine… is missing, as is his focus on creativity, projects, interest-driven passion and play. 

My original ideas about learning were highly focused on interactions, as I wrote: Learning is a construction process radically affected by interactions, backgrounds, languages, understandings, connections, experiences, cultures, actions, multimedia, locale, emotions, relationships, gestures, materials, opportunities, and engagement.  In order to understand learning, it is important to think about all the different ways that our lives are affected by each interaction and also to understand that we are always changing--this results in learning.  Every interaction results in some form of learning-doesn't it?  I touch the stove and get burned; I learn to be more careful.  My grandmother comments that the length of my skirt is "interesting"; I learn that she doesn't approve of my dress and that I need to watch what I wear around her.  (Excerpt from my first blog post about learning)

Today, I do stand behind the interactive nature of learning from my original model of learning and the focus on it’s social nature, but I realize that I failed to attend to the learning environments and learning design. Also, I left out the role of the teacher, role of meaningful engagement and design principles that enhance learning.   I will attempt to add these constructionist tenants to my model of learning in this blog post. My updated model shows the expanded ideas about learning in red pen.

Expanded ideas include meaningful engagement and teacher role and I expand on these ideas through a constructionist lens here. Meaningful engagement happens when students are pursuing interest driven learning.  Ito et. al. (2013) explain that “when a subject is personally interesting and relevant, learners achieve much higher-order learning outcomes” (page. 12). Through this course I have come to understand the importance of meaningful learning and learning must be personalized to be meaningful.  Also, newly added to my model is  the teachers’ role.  In constructionism this relationship is seen as an apprenticeship model.  This can be traced back to early work kindergarten, where Froebel proposed that a teacher should act as a guide rather than a lecturer (As cited in Brosterman, 1997). Other important additions under the Doing/Making section of the model  include creativity, tinkering, design, objects-to-think-with, concrete, iterating, reflecting, and reformulation as critical aspects of learning. Finally, under experiences I added that knowldege is constructed and that learners should learn to be consumers rather than merely producers. 



LRNG Playlist and Reflection


I chose to do a literacy related LRNG playlist (https://www.lrng.org/creativity-labs/playlist/the-power-of-the-read-aloud )  that I titled,  The Power of the Read Aloud.  This playlist is targeted to high school students or early college students who want to learn more about teaching reading.  Often high schools will offer one course about teaching with an option for students to do ‘cadet teaching’—where they leave school to visit an elementary classroom a few times a week. One course and a minimal field experience aren’t going to be enough for someone who is really interested in teaching.  Therefore, I saw a need for this playlist to fill the void for young, aspiring literacy teachers.  I taught kindergarten, reading recovery, literacy coached, and currently, I teach literacy methods classes at Indiana University.  I am always growing and learning with the field of literacy, so I enjoyed creating this playlist for others who want to learn more about the topic of reading aloud to children. 

Many of the literacy methods classes that I teach at IU are prescriptive. In the ‘Methods of Teaching Reading’ courses, instructors teach the topic of ‘reading aloud’ by having pre-service teachers read excepts from Jim Trelease’s book, The Read Aloud Handbook (2013). After reading the book, pre-service teachers practice doing a read aloud; following the layout presented in the book.   While the picture books that the students choose vary, the lessons are very similar, oftentimes because the are formatted they lack creativity and interactions with the audience. As an Assistant Instructor, I don’t feel that I have the power to change the curricula, that is why making a ‘Read Aloud’ LRNG playlist was so much fun. I was able to take much of what we learned about constructionism and apply it to my LRNG playlist.

Constructionism tends to be understood as learning through constructing one’s own knowledge.  Kafai (2006) asserts that constructionism challenges us to reconsider our notions of learning and teaching (page 36).  Instruction planned with a constructionist theory in mind takes a “distributed view of instruction, one where learning and teaching are constructed in interactions as students work on design and discussion of learning artifacts (Kafai, page 36).”  In a constructionist model the teachers role with their learners follows an apprenticeship model.  This can be traced back to early work kindergarten,  where Froebel proposed that a teacher should act as a guide rather than a lecturer (As cited in Brosterman, 1997). This meant that in designing my playlist I needed to ‘rethink’ things to remove direct instruction, replacing it with personally meaningful learning that included choice, open exploration, active engagement, value for student perception, tinkering, making through a cycle of imaging, creating, playing, and sharing.

As I planned for my LRNG playlist, I tried to keep the student and their interest driven learning at the center and use myself as a guide for their learning.  I hoped to provide options for different ways to show their learning and different approaches to observe or interact within each XP.  For example; when learning about strategies for a good read aloud I recommended that learners visit a live story-time, watch an online story-time, visit a classroom, or watch a preschool parent read with a child. My hope was that learners would see how interactive reading aloud truly is, and begin to see the potential in combining reading time with song, drama, storytelling, and discussion.  In a more traditional literacy methods curriculum, the students would have read about what makes a good read aloud in a textbook. (Boring and un-engaging!) This playlist let students ‘discover’ traits of a good read aloud for themselves.

In a more instructionist tradition, teachers might attempt to control learning by working toward a very specific set of acceptable goals.  Because these goals (chosen by the teacher or mandated) may not be interesting to the students they likely won’t be invested—causing lack on engagement.  Teachers that teach in this transmission tradition might ask students to complete “tasks” that they believe will prove that their students are “on task”. These tasks are often worksheets to prove that students did their reading.  In a constructionist tradition, students take on more responsibility for design of their learning and therefore engagement goes up significantly. In Inventing Kindergarten (1997), Brosterman highlights an early ideal from Froebel, “exuberant curiosity is children’s most important learning asset.”  Constructionism taps into this exuberant curiosity.

At the start of my planning phase for the LRNG project it felt difficult for me to approach the task of teaching how to value and use read alouds in a constructionist way.  At first, I felt compelled that the learners needed to be “pre-loaded” with the rationale and research that supports reading aloud. When I could no longer reconcile pre-loading with exuberant curiosity, I let go of it and began to get creative, that is when the project became fun!

My playlist includes XP’s that guide learners from building background knowledge to creating their own interactive read aloud.  The XPs include: building background, observation of a read aloud, choosing a book and making a plan for reading, bringing stories to life through a making project, enjoyment of a fun read aloud by Patricia Polacco, and finally a capstone project where students put together all of their learning to create an interactive and fun read aloud with their chosen book. 
 
The beginnings of constructionism can be seen in the early tenants of Pestalozzi ‘s theories (1803, as cited in Brosterman, page 20) which run through many core design principles for Scratch, project based learning designs, connected learning, and making. In designing my LRNG project, I attempted to uphold many constructionist design principles in order to maintain a “mindset of creativity and innovation.” (Peppler & Bender, 2013)

1.     To be meaningful, all human activity must be self generated; therefore, the traditional education methods of rote memorization and mechanical drill are psychologically unsound.  In connected learning there are three crucial contexts for learning.  One of them is that learning should be interest powered.  Ito et. al. (2013) explain that “when a subject is personally interesting and relevant, learners achieve much higher-order learning outcomes.” (page. 12) There is nothing that resembles rote memorization in my playlist; all learning comes from watching, observing, reading, imaging, making, creating, and reflecting. When designing Scratch, Resnick et. al. (2009) established three design principles, one of them was to make learning more meaningful.  They explain that people learn best when working on personally meaningful projects that can be personalized and that offer diverse projects. LRNG is really a great example of this.  My personal playlist offers diverse entry points into each XP and because there aren’t preset goals the learner can differentiate what they create and what they choose to focus on. In connected learning I think this tenet ties in with the call for learning that is “interest driven”.

2.     Perception, developed by means of number, form, and finally language is the fundamental source of all learning. All of my XP’s involve one’s own perception or reflection to different read aloud experiences.  There are not pre-set answers to questions, rather my XP’s suggest reflections-- with are based on learners own perceptions. Students decide what they perceive as important to focus on.  The playlist guides them to experiences but it is up to them to determine what is valuable for them.


3.     Children learn through active engagement. Traditionally, the perceived nature of a read aloud is that it is a sedentary literacy activity. We picture children sitting still and quietly while the teacher reads the book.  The XP’s in my playlist suggest this isn’t the case.  In reality a read aloud should be messy, full of discussion, activity and wonder.  The read aloud XPs my LRNG learners complete will all be interactive and include drama, making, singing, puppetry, acting, motions, retelling, interactive discussions.  In each XP, the suggested submissions for provide active responses with options that include, video, photos, discussions, and written submissions. The final capstone project provides multiple opportunities for active engagement, iterative processing,  and suggests that  learners connect dramatic play, voices, and puppets to tell their stories in more active and embodied ways.

4.     Tinkerers understand how to improvise, adapt and iterate, so they are never stuck on old plans.” (Resnick & Rosenbaum, 2013, page166) Resnick & Rosenbaum write that success in the future will depend not on what learners know or how much they know, but on their ability to think and act creatively.  I tried to build my project so that students could experience tinkering and making. As I started to work on this LRNG playlist, it became clear to me that the very building of my playlist involved a lot tinkering on my part.  I wanted my XP learners to experience tinkerability as they worked toward a final capstone as well.  So, I consulted Resnick and Rosenbaum’s 3 core principles for guiding design that include immediate feedback, fluid experimentations and open exploration.

“The tinkering process is inherently iterative.” (Resnick & Rosenbaum, 2013, page 176)   This is exactly what I hope learners will experience with my read aloud playlist.  They begin with a simple book to read and through experimenting, observing, revising, and refining they will end up building a final read aloud capstone project that involves bringing the book to life with discussion points, drama or acting, voices, and physical actions. This doesn’t just “happen”, it is through the iterative process that they develop a repertoire of strategies to bring books to life for young children. In designing for tinkerability I also tried to provide opportunity for learners to have open exploration by giving choices for learning, for example, learners can extend their learning by reading, visiting read aloud venues, or just exploring online read alouds.  They have some choice in their path for exploration.

5.     Learning design should follow the kindergarten approach to learning.  Resnick explains that this includes a cycle of imagining, creating, playing, sharing, and reflecting. For my LRNG playlist learners this is the cycle that I tried to replicate for their learning.  Throughout the playlist they are asked to imagine, create, play, share and reflect.  In one XP they create their own characters or manipulative to help tell their story.  The kindergarten process was part of the design of this XP as students observe and reserach ways teachers dramatize stories for students, then learners take a turn and  think of a way to bring their own story to life (imagine), next they make their story manipulatives from materials they have around the house (create), they try working their creations into their book readings (play) and finally (after lots of practice and refining)  they put it all together and present their read aloud to a child or audience of some type and through video (share). Throughout the XPs they are called on to reflect.

Constructionism is a wonderful theory to use in designing learning.  As I personally reflect on the creation of this final project, it becomes clear that by having us make LRNG playlists we were able to go through the constructionist process of learning--ourselves! The design of this final project was clearly in keeping with the theme of the class.  The project was interest driven and therefore meaningful, involved lots of tinkering, kept me actively engaged, and followed the kindergarten approach to learning (imagine, create, play, share, reflect) all in a connected environment.  I hope that my LRNG learners feel as engaged in my project as I did.  It is freeing to let go and let kids learn in ways that keep engagement high.  What an exciting prospect for all my future designs.

Link to LRNG playlist: The Power of the Read Aloud

Brosterman, N. (1997). Inventing kindergarten

Ito, M., Gutierrez, K., Livingstone, S., Penuel, B., Rhodes, J., Salen, K., ... & Watkins, S. C. (2013). Connected learning: An agenda for research and design. Digital Media and Learning 

Kafai, Y. B. (2006).Constructionism.  In R. K. Sawyer (Ed.) Cambridge Handbook of Learning Sciences. Cambridge MA: Cambridge University Press, pp. 35-46.

Peppler, K. & Bender, S. (2013).Maker movement spreads innovation one      project at a time. Phi Delta Kappan, 95(3), pp. 22-27.

Resnick, M., (2007): All I really Need to Know (About Creative Thinking) I      Learned (By Studying How Children Learn) in Kindergarten. ACM Creativity &        Cognition conference.

Resnick, M., & Rosenbaum, E. (2013).Designing for Tinkerability

Resnick, M., Maloney, J., Monroy-Hernandez, A., Rusk, N., Eastmond, E., Brennan, K., …& Kafai, Y. (2009). Scratch: programming for all.             Communications of the ACM, 52(11), 60-67.

Trelease, J., (2013) The Read Aloud Handbook.


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Tuesday, April 10, 2018

MaKey MaKey


The “banking concept,” as termed by Paolo Freire, is essentially an act that hinders the intellectual growth of students by turning them into, figuratively speaking, comatose “receptors” and “collectors” of information that have no real connection to their lives.  (http://www.inquiriesjournal.com/articles/171/re-envisioning-paulo-freires-banking-concept-of-education)
Freire’s description of a child as an empty vessel waiting to be “filled” with information from the teacher portrays a really a dated version of teaching, yet the reality is that when visiting schools, one might still find children in rows memorizing facts and rules. Similarly Duckworth (1972) demonstrates a concern for the stunting of children’s intellectual development. Duckworth asks, “What happens to children’s curiosity and resourcefulness later in their childhood? Why do so few continue to have their own wonderful ideas?”  Duckworth contributes this stunting to the following two reasons:  
1.    Student’s intellectual breakthroughs come to be less and less valued in educational settings. By discouraging children from exploring their own ideas and to make them feel that they have no important ideas of their own.
2.   Wonderful ideas do not spring out of nothing.  They build on a foundation of other ideas. If children are sitting in rows memorizing facts and formulas how are they building the foundation?
Something within the institution of schooling teaches children to shut off their creativity and stop building the foundations necessary to build wonderful ideas.

With the onset of new creatively designed products like MaKey MaKey, it is my hope that more teachers will begin to value the process over the product and allow children to tinker with learning, creativity, and designing.  This would provide the “foundation” that Duckworth (1972) called for.

This week I was able to take home the MaKey MaKey kit from the SOE Mill space.  It became a wonderful tool for me to uncover new learning about ways that circuits work while tinkering and working through frustrating set backs. David Hawkins (as cited by Duckworth, 1972) wrote, “You don’t want to cover a subject: you want to uncover it.”  This is exactly what happened as I tried to master the MaKey MaKey.

First, I attended a brief ‘how to’ session on MaKey MaKey in the Mill, this session proved that MaKey MaKey should be pretty fool proof, yet when I arrived at home with the kit and hooked it up to my MAC I found that it didn’t work.  I tried making a banana space bar adaptation for my computer without success.  I thought maybe my banana was bad, and replaced it with a riper one.  Next, I detached everything then re-hooked it up.  No luck.   



So, I decided it must be a case of a bad banana.  To try out my hypothesis about the bananas being the source of failure, I opened a new play dough jar and attempted to use the playdough in place of the banana.  Still nothing.  I called in back ups…my children.  They couldn’t get it to work. They lost interest and abandoned me.  


Feeling a bit discouraged I turned to the Internet.  I was problem solving and determined to get this thing to work.  I became convinced that it was my computer.  I Googled, “Why doesn’t my MAC work with MaKey MaKey?” I found a blog post that mirrored my experience with nothing working, and at the end of the blog it said, “I tried another MAC and it worked perfectly.”  I decided to abandon my computer and try to set up the MaKey MaKey system to my daughter’s MAC. As soon as it was set up to the new computer… Voilà I had a banana space bar!  


Things really picked up from this point.  I felt successful and ready to try something more difficult.  I got out the play dough again and transformed it into arrow keys.  This success brought back my children; the play dough keys sparked their interest.  We got more and more confident and tried out different apps  on Makey.com.  We made a piano, bongo drums, and ultimately the night ended with a concert as we hooked up to the concert piano app and played along with a concert pianist.  It was great fun and an intense problem solving process for me.  I never did find out why it didn’t work with my computer…


Ultimately, if schools looked toward objects to think with that focus on creative processes (like MaKey MaKey) rather than standardized “banking” education and outcomes, we would have students who were much more capable of wonderful ideas.  Duckworth writes,  “The having of wonderful ideas, which I consider the essence of intellectual development, would depend instead to an overwhelming extent on the occasions for having them.” Makey Makey may be one more way to help kids think, explore, create, design and continue to have wonderful ideas.  

Duckworth, E. (1972). The having of wonderful ideas